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You are here: Home / 2011 / June

Archive for month: June, 2011

Web Security Question & Answer

Category: Current & Past Events


DESCRIPTION:

I have a problem with web security!

I outsourced the creation of a simple website. A directory of Flash and Flex developers. Upon completion and launch 5 months ago, I now see warnings about security.

QUESTIONS – Please comment below the post!

  • Do you see a warning when you arrive on the site? If so, what is your OS and Browser & Browser version? Any clues?
  • What can I do to solve this problem?
  • Is the problem with the CODE on my website? or is the problem with my web-host (i.e. not MY code)?

LINK: Check it out!

  • The site with the security problem is here.

SCREENSHOTS

  • ScreenShot #1

RMC Offers Flash-To-Mobile Development

Category: RMC News     |     Tags: Mobile

Rivello Multimedia Consulting (RMC) extends its Flash Platform & Flex development services to the mobile. We design applications for your mobile devices. The same code base can be published to many platforms.

Flash-To-Mobile publishes to;

There are many considerations when planning such a project. Here are a few new & updated RMC articles which highlight the major issues;

  • Considering Flash-To-Mobile Development
  • Mobile Game Development Profit & ROI

And there are challenges as well;

  • Flash-To-Mobile Dev: Flash vs. Flex
  • What *IS* Wrong With AIR 3.0 Native Extensions!

We are confident that the Flash Platform presents compelling benefits for mobile development; especially games and apps for multiple-devices (write once and publish everywhere).

Contact Us today with any questions, comments, and project quotes.

The Robotlegs Framework With AS3-Signals Template

Category: Standards & Best Practices     |     Tags: Robotlegs

All of the Robotlegs templates have moved! Check them out at the link below.

Next Steps

  • The Many Robotlegs Templates – Great!








Flash Builder Custom Compiler Arguments

Category: Quick Tips     |     Tags: Flex

For a recent project I had the need for an as3-only swf to ‘preload itself’. See this post.

I solved it, but during that project I reoccurring but unsolved problem arose. How can I create a custom Flash Builder Compiler argument. I googled around and posted on twitter and emailed some colleagues. I found nothing. Perhaps I didn’t know how to ask the question properly (sometimes that happens with coding questions).

Recently I found the solution on another post here. Very cool.

I created a quick demo which summarizes my findings and posted below. But here is the 2-step gist.

1. Set Compiler Argument

Wherever you configure mxmlc (Project properties of Flash Builder or FDT or other Eclipse-based-tool or command-line, set a custom compiler argument.

[actionscript3 light=”true”]-define=FOO::bar,27[/actionscript3]

2. Use the Compiler Argument

Then anywhere in your AS3 you can access this variable.

[actionscript3 light=”true”]trace ("FOO::Bar: " + FOO::bar); //this will show ’27′[/actionscript3]

Advice

Alternatively you could use an external configuration file to do this. In my needs I needed access to this on ‘line #1’ of my code. I didn’t have time to wait for a configuration file to load and be parsed.

You could also create a class that returns values of

FOO::bar

for you. You can have something like

[actionscript3 light=”true”]myClass.getFooBar()[/actionscript3]

return that for you. This way you don’t have to spread the odd ‘::’ syntax around your code, and you can more easily change the compiler argument syntax with minimal AS3 changes.

Next Steps

  • Download the sourcecode (See ‘Member Resources’ below) for a simple example.

Member Resources

[private_Free member]Enjoy this members-only content!

  • Download the CustomCompilerArgumentsDemo.zip Flash Builder 4.5 as3-only Project.

[/private_Free member]

Tag

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Interesting links

Besides are some interesting links for you! Enjoy your stay :)

Latest Portfolio

  • Coins And PlatformsMarch 19, 2014, 6:04 am
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  • Spider StrikeFebruary 21, 2014, 4:19 am
  • Custom Game System APIJuly 8, 2013, 8:05 am

Latest News

  • RMC Primer: Everything Virtual Reality (VR)September 3, 2016, 10:29 am
  • Unity3D Architectures: EntitasJuly 29, 2016, 11:15 pm
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