On March 28th, 2012 Adobe Announced “Adobe Flash Player Premium Features for Gaming“. Adobe will have new pricing for those creating certain types of advanced content. Content that is much more performant and of much higher quality than what developers (and their end-audience) are used to seeing in the browser.
It is my estimation, that the amount of current projects that this pricing will affects is very small. The amount of developers now or in the future that this pricing will affect is very small. However overreaction and misunderstanding about Adobe, this announcement, and the last 6 months of related news does have a negative affect on public perception, business owners, and the technologies chosen for new projects.
Before the community takes it out of context that “Adobe explains that in the near future, some developers will be required to pay Adobe on royalties from their projects” and overreacts about it — here is a clear programmer-friendly explanation shown below.
Let’s assume a company (or individual) creates a royalty-applicable project (see above). Here are a few sample payment scenarios to Adobe. If my math is wrong, please send a comment below. Prices are USD$.
- 50,000 revenue (or less): Payment to Adobe = 0
- 75,000 revenue: Payment to Adobe = 2,250
- 100,000 revenue: Payment to Adobe = 4,500
- 500,000 revenue: Payment to Adobe = 40,500
Using Google, Twitter, and Facebook we see the reaction of the community over this announcement. The gross majority of media, bloggers, and developers are exaggerating the effect of this announcement. I appreciate the anger, but not the libel. Many err to say something like ‘all Flash developers will pay Adobe soon’, which is as we I’ve outlined here, not true.
The few balanced reactions to the announcement are here;
- Rob Rusher’s – Adobe Flash Player licensing doesn’t apply to you!
- Lee Brimelow’s – Quick comments about Unity and premium features
- Any more?
Full disclosure: Some of those listed are of course Adobe employees or have an otherwise vested interest in Adobe’s side.
- Setup Flash Builder For AIR 3.2 Stage3D for iOS/Android
- FlyerGame – One Game, Many Many Frameworks
- Angry Birds’ Screams on Facebook with Flash
- Considering Flash-To-Mobile Development
- Sign up for ‘Free Member’ level of this blog now. Its free!
- Like RMC on Facebook. We like likes!
- Follow @srivello on Twitter.
The Vocal Minority
Bad press will hurt Flash being chosen for new projects. That I agree with and that is sad. Blame the messenger sure, but also blame the sensationalism of the community.
Truly, relatively few developer’s projects are affected directly by this pricing. And the quality offered by ‘Flash Player Premium’ is different than what is currently considered ‘Flash’ and is so high-quality that there are no rival alternatives to in-browser technologies. Don’t agree..
- Please comment a link to any ‘Flash Player Premium’ project (Using BOTH API’s mentioned, regardless of revenue) which is in-development or already launched?
- Please comment a link to any in-browser non-Flash project that rivals the quality of a ‘Flash Player Premium’ which is in-development or launched?
What do YOU Think?
- Is this good or bad? Remember taxes pave your roads. Ha.
- Please comment below.