AGENDA: Massively Multiplayer Online (MMO) technology has arrived in all forms of gaming. Giants like Blizzard’s ‘World of Warcraft’ define the commercial-subscription genre, and newbies like Webkinz and Club Penguin have burst on the scene with amazing financial success. Page based Web 1.0 interactivity is no longer competitive. Embrace the paradigms of the emerging ‘Web 2.0’, with an MMO’s unique and engaging new format. In this session we will overview MMOs as the sublime progeny of Web 2.0 & the Rich Internet Application (RIA). Learn to create a simple, fully functioning MMO social experience in less time than you think. While the examples shown will be specific to Flex 3 for deployment to the browser, this session is equally relevant for application developers of other technologies including Adobe Flash Professional and Adobe Flex for Adobe AIR desktop deployment.
AUDIENCE: Advanced Adobe Flash Professional and Adobe Flex developers
TAKE-AWAY: Be inspired with a simple, efficient workflow for creating the technical side of a basic MMO. With the technology solved, now unleash your imagination on how to evolve the creativity in MMO’s. All source code and documentation will be available to attendees.
- Section 1: Getting Context: Web 2.0 and the MMO (15%)
- The Web 2.0
- Blogs & UGC
- Open Data & Folksomony
- Social Networking
- + RIA
- Rich Interface and Interaction
- Highly Responsive
- User-centric approach (not business-centric approach) to client / server balance
- = MMO
- (Same Old) Core Features
- Innovation Wanted
- The Web 2.0
- Section 2: Creating an MMO from Scratch with Adobe Flex … in 59 minutes. (75%)
- Choosing Client Side Technology
- Choosing Server Side Technology
- Project Setup
- Server Setup
- Creating a Log In Module
- Creating a Player List
- Creating a Chat Log
- Creating a Chat Input
- Creating a Virtual World
- Creating Avatars
- Navigating the Virtual World
- Section 3: Next Steps (10%)
- Integration Online
- Server Administration
- Server Extensibility
- Future Features
- Conference: August 17th – 20th, 2008. Session: TBD.
- Don’t understand me? Don’t blame you. You really need to see the video and source code (See ‘Member Resources’ below).
[private_Free member]Enjoy this members-only content!