Developing Adobe Flash Games: Introduction

DURATION: 60 Minutes (Overview) or 4 Hours (Comprehensive)
AGENDA: The only thing better than playing videogames is creating them. In this session you’ll learn the basic theory of videogame development and see applied examples. Explore pre-built game engines and create your own ideas from scratch!
AUDIENCE: This session is for developers and game designers with intermediate AS3 knowledge and an interest in making games for fun and profit.
TAKE-AWAY: Attendees learn Flash Game Development; from initial game design, through development to deployment. Lecture and review of specific code samples will showcase the strengths (and weaknesses) of the Flash Platform. All source code and documentation will be available to attendees.
SECTIONS:
- SECTION 1
- Video Game History
- Video Game Theory
- Advergaming: From Concept Pitch to Project Launch
- SECTION 2
- Flash Development Overview (Best Practices)
- Flash Game Development (handling inputs, visuals, sounds, etc…)
- SECTION 3
- Explanation and inspection of the APPLIED design &
development techniques. We will review and inspect a gaming system and 2-3 complete game engines. - See how to develop real-time arcade-style games with collision-detection, trigonometry, artificial intelligence, and more!
- Attendees each choose one of the game engines and propose modifications. The proposals are discussed and approved for ROI and feasibility for completion with the time limit. Attendees work to complete the project as I creatively and technically advise them.
- Attendees critique the final projects and vote a ‘best of show’ project in an informal contest.
- The source code for my ActionScript samples, the complete game system, and the complete games we review are YOURS TO KEEP and build upon. *Come away with completed games to reskin, extend, and use as you wish!*
DATE:
- Not yet confirmed for any event.
- Leave a comment to request I speak at your event.












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