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You are here: Home / News / Industry News / FlyerGame for HTML5

FlyerGame for HTML5

Category: Industry News, Quick Tips     |     Tags: Games, HTML5

HTML5’s canvas tag allows for great in-browser gaming. Recently, I’ve posted a few Great HTML5 games and on the Pros and Cons of HTML5 for gaming. Overall, the potential is high, but issues with browser compatibility, immature tools, and lack of elegant OOP and architecture will slow the progress of HTML5 for gaming.

For HTML5, I’ve found many frameworks to support graphics and video games. Some of of them are;

  • ImpactJS, Akihabara, LimeJS,FlashJS, MelonJS, GameQuery, ProcessingJS
  • EffectGames, Aves, CraftyJS, GameClosure, Mibbu, PropulsionJS, CocoonJS
  • IsogenicEngine, and more…

I haven’t recoded all of those (yet), but many are ready for you. Check them out!

Next Steps

  • Checkout all the versions with full source-code in “FlyerGame – One Game, Many Many Frameworks“

Polls

Related Posts

  • FlyerGame – One Game, Many Many Frameworks
  • Great HTML5 Games!
  • Pros and Cons of HTML5 for Gaming
  • Will HTML5 Ever Catch Up to Flash on Features?
  • Angry Birds’ Screams on Facebook with Flash
  • HTML5 App Frameworks

25 Responses to FlyerGame for HTML5

  1. Anonymous says:
    February 2, 2012 at 12:17 pm

    What were your thoughts on each of the frameworks when creating that game? What were the advantages/dissadvantages of using each?

    Reply
    • srivello says:
      March 3, 2012 at 10:16 pm

      Good questions. I’d like to create a simpler ‘Hello World’ per framework and share the pros/cons in a future post.

      Reply
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    February 18, 2012 at 9:30 pm

    What do you think of each framework after doing this?

    How similar/different are they?

    You have done the hard part, making the game with different frameworks, now only the easy one, reporting it, remains! 😉

    Reply
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