FlyerGame for HTML5
HTML5′s canvas tag allows for great in-browser gaming. Recently, I’ve posted a few Great HTML5 games and on the Pros and Cons of HTML5 for gaming. Overall, the potential is high, but issues with browser compatibility, immature tools, and lack of elegant OOP and architecture will slow the progress of HTML5 for gaming.
For HTML5, I’ve found many frameworks to support graphics and video games. Some of of them are;
- ImpactJS, Akihabara, LimeJS,FlashJS, MelonJS, GameQuery, ProcessingJS
- EffectGames, Aves, CraftyJS, GameClosure, Mibbu, PropulsionJS, CocoonJS
- IsogenicEngine, and more…
I haven’t recoded all of those (yet), but many are ready for you. Check them out!
Next Steps
- Checkout all the versions with full source-code in “FlyerGame – One Game, Many Many Frameworks“












What were your thoughts on each of the frameworks when creating that game? What were the advantages/dissadvantages of using each?
Good questions. I’d like to create a simpler ‘Hello World’ per framework and share the pros/cons in a future post.
What do you think of each framework after doing this?
How similar/different are they?
You have done the hard part, making the game with different frameworks, now only the easy one, reporting it, remains!