HTML5’s canvas tag allows for great in-browser gaming. Recently, I’ve posted a few Great HTML5 games and on the Pros and Cons of HTML5 for gaming. Overall, the potential is high, but issues with browser compatibility, immature tools, and lack of elegant OOP and architecture will slow the progress of HTML5 for gaming.
For HTML5, I’ve found many frameworks to support graphics and video games. Some of of them are;
- ImpactJS, Akihabara, LimeJS,FlashJS, MelonJS, GameQuery, ProcessingJS
- EffectGames, Aves, CraftyJS, GameClosure, Mibbu, PropulsionJS, CocoonJS
- IsogenicEngine, and more…
I haven’t recoded all of those (yet), but many are ready for you. Check them out!
- Checkout all the versions with full source-code in “FlyerGame – One Game, Many Many Frameworks“