Game Developers Conference 2014
After years of consulting success, I am shifting goals for the next phase of my career.
I am now actively seeking a full-time position as a Unity3D Game Developer.
I have deep experience in game development; more than 13 years of professional work. I absolutely live and breath gaming. I love it. I have much to offer my next team — everything from game concept creation and development, through to launch — and I am very excited! Here you can learn about my skills and experience ( RivelloMultimediaConsulting.com/forecast/ ) and contact me ( RivelloMultimediaConsulting.com/contact/ ) to setup a time to talk — before, during, or after GDC.
1. GDC Goals
- Geek Out! – As a lifetime video game fantastic, I am incredibly psyched to see some great sessions about my favorite games of 2013/2014.
- Promote New Opportunities — I am seeking a Unit3D Game Developer position. There are so many bright teams creating with passion and innovation.
- Connect to the community — While American, I have worked internationally for many years.
- Plug-in to the presenter-scene — I’d like to get a feel for who is talking, how, and about what subjects. My focus is mobile. And the mobile space, while growing, it is still marginalized at GDC. As an experience public speaker (360|Flex, Adobe Max, Adobe Camp Brazil, FlashForward, FITC, LA Games Summit, Montreal Game Summit, RIA Adventure Cruise, Rich Media Institute, … ) I would like to speak at GDC 2015 and Unite 2015 next year. There are some session I will attend — more to experience the speaker himself/herself than to see the content.
2. GDC Social Schedule
I’m excited to meet new contacts and reconnect with old friends during GDC. Outside of the conference sessions, I’m excite to block out time for more fun.
Are you hiring? Want to to talk about great video games? Or just explore amazing San Francisco?
Update: The event has ended. Thanks to all the great people I met.
Suggested Meeting Places GDC is huge and it can be hectic to meet on site. Here are a few nearby locations within walking distance of the event’s Mosocone Center. Note that 20,000 people attend GDC and everyone needs to eat. Long delays! Also, some of these businesses have multiple locations, so the address is included.
- Coffee/Drink (Walking Distance)
- The W Hotel (181 3rd St.) lounge is a happening spot with trendy cocktails and a good wine list.
- The Thirsty Bear (661 Howard St.) is a comfy, bustling brewery that serves authentic Spanish tapas.
- Jillian’s (175 Fourth St.) is an upscale sports bar with large-screen TVs and billiard tables.
- The SF MOMA Cafe (1082 Folsom St.) offers tasty biscotti and outdoor seating
- Blue Bottle Coffee (66 Mint Plaza) is a cult favorite among locals who appreciate individually brewed cups of java;
- Peet’s (4th and Harrison) is the place to grab a quality cup to go.
- Your recommendation?
- Food (Walking Distance)
- Food (Maybe a Short Taxi Distance)
3. GDC Maps
4. GDC Session Schedule
This year’s conference is full of great sessions about AAA and mobile gaming goodness. Here are some topics of special interest.
- iOS Games in a Day – (All Day) 10:oo – 5:30
- Unity Technologies Developer Day – (All Day) 10:oo – 5:30
- Keynote: 10 Questions to Ask About the Future of Games (Presented by Digital River Inc.)
- Flash Forward
- The Chinese Formula to a Sustainable Blockbuster (Presented by iDreamsky)
- Creating Unique Interactive Experiences with the PlayStation4 (Presented by Sony Computer Entertainment America)
- Career Development in a Box: A Toolkit for Individual and Team Improvement
- ID@Xbox: What’s New in Live for Xbox One (Presented by Microsoft)
- Women in Games Roundtable: Attracting and Hiring Women in Games
- Misogyny, Racism and Homophobia: Where Do Video Games Stand?
- ID@Xbox: Kinect Next: Xbox One Natural User Interaction (Presented by Microsoft)
- Why Players Don’t Spend In-Game and How to Change This (Presented by deltaDNA)
- The Pixelles Method: How to Increase Game Dev Diversity
- Your Unity Game in More Hands – How to Build for Windows and Windows Phone (Presented by Microsoft)
- Games As A Service: How Free To Play Design Can Make Better Games (Presented by GamesAsAService.Net)
- The Great Debate: Monetizing With In-App Purchases, Pay-for-Download or Advertising (Presented by Millennial Media)
- The Vicious Battleground: The Challenge of Game Discovery & User Acquisition Optimization in a Competitive Marketplace (Presented by Fiksu)
- How to Depression-Proof Your Studio Culture