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Quick Tips

  • Fast answers to common ‘gotchas’ in development
  • ‘Ah-ha’ solutions to ease repetitive tasks

Full Tutorials

  • Master the fundamentals and tackle the big challenges
  • Programming essentials, workflows, and project optimizations

Standards & Best Practices

  • “A stitch in time saves nine”. – Take your time to do your best – allow for readability, stability, and extensibility.
  • Each is an authoritative report on common development issues and how to solve them.

Training on Demand

  • Hire RMC to train staff to increase productivity and expand capability
  • We do custom pre-recorded video training, live screen-sharing, & on-site visits

Professional Writings

Official Sencha.com Guest Writer

A great intro article I wrote about Sencha’s ExtJS.

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Official Robotlegs MVCS Diagram

The detailed illustration teaches key concepts in a clear, attractive way

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Adobe DevNet’s Flash Gaming Feature Article

The permanent featured article for Adobe’s Official Video Game Development website.

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Adobe DevNet’s Innovating the Flash and Flex Workflow

Master the workflow between Adobe’s Flash Professional & Flex

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Adobe DevNet’s Managing Application State with Flex

Learn the state pattern for AS3.

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Adobe DevNet’s Augmented Reality Article

Create Augmented Reality (AR) applications with Flash Professional

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“Flash Platform Gaming” 5-Articles for Adobe Inspire (Formerly EDGE)

A deep look at video game development; introduction, monetizing, & more!

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O’Reilly Publishes PureMVC Guide Book

A great textbook for the powerful PureMVC framework

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More...
  • Screencast Tutorials
    strangeioc_500_400_v1
    Unity3D MVCS Architectures: StrangeIoC 2
    Explore the best techniques to create scalable games.
    strangeioc_500_400_v1
    Unity3D MVCS Architectures: StrangeIoC
    Explore the best techniques to create scalable games.
    unity_architectures_v1
    Unity3D Game Architectures
    Explore the best techniques to create scalable games.
    uwk_unity_500_400_v1
    Tutorial Series: Unity3D / C#
    Learn Unity3D's C# Language - From Basics to Advanced
    stencyl_500_400_v1
    Stencyl for Game Development
    Get started with the Stencyl game development platform.
  • Quick Tips
    entitas_500_400_v1
    Unity3D Architectures: Entitas
    Explore the best techniques to create scalable games.
    ui_1_unity_500_400_v1
    Unity UI: Overview – Part 1 of 3
    Explore the best techniques to create scalable games.
    unity_architectures_v1
    Unity – Tools Of The Trade
    Accelerate learning, empower development, and even make some money using the Unity Asset Store.
    asset_store_unity_500_400_v1
    Unity Asset Store – RMC Packages
    Accelerate learning, empower development, and even make some money using the Unity Asset Store.
    AssetStore_uEP_500_400_v1
    uEP – Unity Expose Properties
    Learn how (and why) to expose properties through the inspector. Its easy!
    rx_unity_500_400_v1
    Unity3D Reactive Extensions 2: Syntax & Marble Diagrams
    An overview of the marble diagrams for the syntax of Reactive Extensions (RX) for Unity3D / C#.
    rx_unity_500_400_v1
    Unity3D Reactive Extensions: An Introduction
    The awe-inspiring Reactive Extensions (RX) library is finally available for Unity3D!!
    asset_store_unity_500_400_v1
    Unity Asset Store – Case Studies
    Accelerate learning, empower development, and even make some money using the Unity Asset Store.
    asset_store_unity_500_400_v1
    The Unity Asset Store
    Accelerate learning, empower development, and even make some money using the Unity Asset Store.
    strangeioc_500_400_v1
    Unity3D MVCS Architectures: StrangeIoC 2
    Explore the best techniques to create scalable games.
  • Full Tutorials
    entitas_500_400_v1
    Unity3D Architectures: Entitas
    Explore the best techniques to create scalable games.
    AssetStore_uEP_500_400_v1
    uEP – Unity Expose Properties
    Learn how (and why) to expose properties through the inspector. Its easy!
    rx_unity_500_400_v1
    Unity3D Reactive Extensions 2: Syntax & Marble Diagrams
    An overview of the marble diagrams for the syntax of Reactive Extensions (RX) for Unity3D / C#.
    rx_unity_500_400_v1
    Unity3D Reactive Extensions: An Introduction
    The awe-inspiring Reactive Extensions (RX) library is finally available for Unity3D!!
    loom_v1_500_400
    Intro to Loom Game Engine
    Get started with the Loom Game Engine.
  • Source Code
    entitas_500_400_v1
    Unity3D Architectures: Entitas
    Explore the best techniques to create scalable games.
    strangeioc_500_400_v1
    Unity3D MVCS Architectures: StrangeIoC 2
    Explore the best techniques to create scalable games.
    csharp_unity_500_400_v1
    Protected: Unity Applicant Tests: (Private Name)
    There is no excerpt because this is a protected post.
    csharp_unity_500_400_v1
    Protected: Unity Applicant Tests: (Private Name)
    There is no excerpt because this is a protected post.
    csharp_unity_500_400_v1
    Protected: Unity Applicant Tests: (Private Name)
    There is no excerpt because this is a protected post.
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