Unity 3D & C#
Unity3D is a powerful suite of tools (Project IDE, Code IDE, run-time) for game development.
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There is incredible momentum in the Unity3D product and its community.I recently posted “The Best C# Code Naming Conventions” and wanted to expand the discussion on best practices in this post below.
NOTE: I’m still working on this post, but wanted to get feedback on just the parts below. Drop a comment below.
I created a custom menu option to create default folders.
I add these folders to a new project (or existing) when it is first created. I put 3rd party packages into the ‘Community Assets’. The ‘Standard Assets’ folder is of course where Unity puts its own packages. I then rename the ‘[Project Name]’ folder to match my current project. Any suggestions?
What Do YOU Think?
Have a comment? Please post below. This is a hot topic and I’ll respond promptly over the next month.
Unity3D & C# Training
There are MANY best practices included in my free, HD Video training series on “Unity3D & C#“. Check it out!