• Home
  • Contact
  • Careers
  • Socialize With Us:
  • Send us Mail
  • Follow us on Twitter
  • Join our Facebook Group
  • /
  • Linkedin
  • /
  • Vimeo Videos
  • /
  • Youtube
  • /
  • RSS Feed
  • Search Site

  • About UsAwards & Bio
  • PortfolioOur Latest Work
  • TrainingTips & Tutorials
  • BlogGreat Articles

You are here: Home / News / Industry News / Unity3D Case Study: Rochard

Unity3D Case Study: Rochard

Category: Industry News     |     Tags: Games, Review, Unity3D

Unity3D is a powerful suite of tools (Project IDE, Code IDE, run-time) for game development. Read my full articles of “Introduction to Unity3D” and “Tutorial Series: Unity3D & C#“.

As always, RivelloMultimediaConsulting.com/unity/ will be the central location for deep articles and tutorials, Facebook.com/RivelloMultimediaConsulting (like us!) will engage the growing RMC+Unity community, and for the latest opinions and cool links follow me at Twitter.com/srivello.

There is incredible momentum in the Unity3D product and its community. Here is a look at the successful game ‘Rochard’ which developers Recoil Games, Ltd created using Unity3D.

Rochard

From the IGN review of the game we learn that Rochard puts you in the role of John Rochard, an astro-miner who works for a megalithic company known as Skyrig. The game’s look works extremely well. Rochard is a comedic game at its core, and its character design, environments, enemies, sound effects and other sonic touches certainly lend to it moving in that direction.

Figure 1. Game Logo

Figure 1. Game Logo

 

QA With Developers

The site VideoGameWriters presented a terrific interview with Samuli Viikinen (Lead Level Designer), Juhana Virtanen (Lead Designer) and Sampsa Lehtonen (Programmer) detailing Rochard‘s use of Unity3D.

What was Unity’s appeal to your team?

The beauty of Unity is that the game can be published on any of the supported platforms with relative ease. Unity is also really fast and easy to use, making prototyping and implementing new features a breeze.

Often when any of our designers had new tech requirements, a programmer just sat next to the designer and implemented the new feature right there on spot together with the designer.

Figure 2. Gameplay

Figure 2. Gameplay

Did certain features change from the original design during development?

Yes, much. The gameplay itself was done iteratively. Unity did not impose any strict limitations to us, quite the contrary actually.

For instance, originally we didn’t have such a strong physics-based gameplay, but after seeing what Unity was capable of and learning what was possible with its physics engine we gradually implemented a more and more elaborate physics system for the game.

What are Unity’s advantages?

The strong point of Unity is the speed of the iteration cycle when developing the game. Some of the previous engines required us to shutdown the editor for compiling scripts, but in Unity the changes are immediately applied to the engine. This keeps the flow of development going instead of interrupting your work. Extending the editor was also really easy, and we ended up doing quite a lot of tools and small scripts to get rid of some of the laborious repetitive work.

Another feature is the use of so-called prefabs, which stands for “prefabricated game objects”. This allows you to build a palette of game objects that can be easily maintained and placed in the game world. This feature was found in the previous engines too, but they were far more clunky and error-prone.

Figure 3. Cut-Scene

Figure 3. Cut-Scene

What are Unity’s disadvantages?

Unity is not packed with rendering and animation features out-of-the-box. You can always go under the hood and implement things the way you want – that’s the whole purpose. For the games that we are making, it’s just perfect.

How has the Unity engine used by artists, programmers, level designers?

Unity is an all-around engine, and it caters to everybody in the team. Because it’s so expandable, you can improve the work flow for any discipline if such need should arise. For example, we ended up doing our custom prefab browser for the editor as our requirements for levels in our game were quite specific. We were originally using the industry standard Perforce for version control, but the built-in Asset Server in Unity had better integration to the engine so we ended up using that instead even though it was not as feature-complete as Perforce is.

Critics’ Review

IGN game the game very positive reviews. You can see gameplay footage on Youtube too.

Figure 1. Rochard's review from IGN

Figure 4. Rochard’s review from IGN

 

Your Thoughts On Unity?

Are you considering using Unity for your next commercial project? Comment thoughts below.

Already completed a game? Complete this poll and add a link to your project too.

Related Posts

  • Unity Asset Store – Case Studies
  • Unity Asset Store – RMC Packages
  • Unity – Tools Of The Trade
  • The Unity Asset Store
  • Essential Unity3D Plugins / Packages
  • Intro To Unity3D and AR (Augmented Reality)

13 Responses to Unity3D Case Study: Rochard

  1. RMC Offers Unity Development | Flash / HTML5 / Unity3D Game And App Development With Tutorials says:
    December 17, 2013 at 9:27 pm

    […] Unity3D Case Study: Rochard […]

    Reply
  2. bracelet love cartier or jaune replique says:
    August 11, 2016 at 9:18 pm

    cartierbraceletlove I live in Cabot, Arkansas outside of Little Rock. We moved into a new home in January and I saw my first scorpion in May. I saw a few more (outside) as the summer progressed but when August came and we basically had no rain all month, I saw about 1 scorpion a night in the house, sometimes 2-4 a night. At that time, we also had our yard torn up due to some drainage work the builder did in ouy yard. We finally called the pest control and they came out but they were back within a few nights. Called again, they sprayed and they were back again. We could never find where they entered and it was usually no where near the garage or entry doors. Now that we’ve had some good rain, I’ve not seen any in the house.
    bracelet love cartier or jaune replique http://www.bestcalove.net/fr/bracelet-love-cartier-replique-plaque-18k-or-jaune-p-180.html

    Reply
  3. replique cartier ballon bleu or rose says:
    August 11, 2016 at 9:19 pm

    cartierbraceletlove Please point out the “crazy” in that comment!
    replique cartier ballon bleu or rose http://www.orologipopolari.net/fr/cartier-ballon-bleu-de-replica-large-watch-brown-leather-strap-w6900651-p302/

    Reply
  4. NBA 2K17 says:
    August 12, 2016 at 10:19 am

    Greetings, well put together web site you’ve here
    NBA 2K17 http://afterhim.com/forum/daily-life/introductions/238513-cheap-fifa-17-points-q-a

    Reply
  5. NFL 17 says:
    August 12, 2016 at 10:19 am

    I love reading through your website. thnx!
    NFL 17 http://www.sozion.org/forum/viewtopic.php?f=2&t=65097&sid=c0fc75f3be610626d3a848fa5cf4e63a

    Reply
  6. http://www.osp-ua.info/berdychiv/news/2016/oakley-p431.html says:
    August 16, 2016 at 4:19 pm

    I think the article is very helpful for us,it has solved our problem,thanks!

    Reply
  7. preschool party says:
    August 16, 2016 at 5:13 pm

    I was curious if you ever thought of changing the structure of your blog? Its very well written; I love what youve got to say. But maybe you could a little more in the way of content so people could connect with it better. Youve got an awful lot of text for only having 1 or 2 pictures. Maybe you could space it out better?

    Reply
  8. ecommerce web design says:
    August 16, 2016 at 7:00 pm

    Do you mind if I quote a few of your posts as long as I provide credit and sources back to your site? My website is in the exact same area of interest as yours and my visitors would genuinely benefit from a lot of the information you present here. Please let me know if this okay with you. Thanks a lot!

    Reply
  9. Marshall says:
    August 17, 2016 at 2:36 pm

    Hello there, You’ve performed an incredible job. I’ll certainly digg it and in my opinion recommend to my friends. I am confident they’ll be benefited from this website.

    Reply
  10. nhl 17 says:
    August 17, 2016 at 5:37 pm

    Sustain the excellent job and generating the group!
    nhl 17 http://dominicelaine.beep.com/fifa-17-courses.htm

    Reply
  11. nba 2k17 says:
    August 17, 2016 at 5:37 pm

    You’ve one of the best online sites
    nba 2k17 http://www.netbook1.com/blogs/post/64155

    Reply
  12. pokemon go says:
    August 17, 2016 at 5:37 pm

    Pretty useful… looking forth to coming back
    pokemon go http://animal.name/blogs/post/47128#sthash.nEiDmgd8.fpCi2n6Z.dpbs

    Reply
  13. bastcilk doptb says:
    August 18, 2016 at 11:05 am

    Hello just wanted to give you a quick heads up. The text in your content seem to be running off the screen in Safari. I’m not sure if this is a formatting issue or something to do with web browser compatibility but I figured I’d post to let you know. The design look great though! Hope you get the problem solved soon. Kudos

    Reply

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Support Our Sponsors

Category

  • Industry News
  • Standards & Best Practices
  • Full Tutorials
  • RMC News
  • Events

Tag

3D AIR API AS3 AS3.5 AssetStore Augmented Reality Business C# Charity Debugging Design Patterns DevDiary ECS Architecture Experimental Flash Flex Game Design Game Design Prototypes Games GUI HTML5 Java Loom Mobile MVCS Architecture Optimization Project Planning PushButtonEngine ReactiveExtensions Review Robotlegs Smash Testing Unity3D UnityApplicantTest WordPress WordPress Plugin

Brazilean Developers

  • Abendita.com
  • dclick.com.br
  • dm9.com.br
  • Fellyph Cintra
  • IgorCosta.org
  • MonadaSolucoes.com.br
  • PossibleWorldwide.com.br
  • Unit9.com

Developers

  • Adobe Blogs
  • Ben Forta
  • Colin Moock
  • Enrique Duvos
  • Flash Mobile Blog
  • Jess Freeman
  • Kevin Hoyt
  • Lee Brimelow
  • Paul Trani
  • Quasimondo
  • Renaun Erickson
  • Ryan Stewart

Free Assets

  • Free Sounds
  • HasGrafics

HTML5 Games

  • Closure JS Library
  • Eloquent JS Manual
  • Game Framework – CraftyJS
  • Game Framework – EaselJS

Italian Developers

  • alchimedia.com
  • corlan.org/
  • creativesource.it
  • dimix.it
  • fabiobiondi.com
  • gnstudio.com
  • Interpreting-tech.com/bemobile/
  • leonardorisuleo.info
  • lucamascaro.info
  • mart3.org
  • mxml.it
  • nxn.it
  • pirosoft.it
  • Preload.it
  • sonnati.wordpress.com/
  • webgriffe.com

Products

  • Adobe.com
  • Amazon Kindle E-Reader
  • ElectroServer
  • F*CSS
  • Flash Development Toolkit (FDT)
  • O'Reilly PureMVC Book
  • Samsung Galaxy Tablet
  • Unity3D

RMC

  • RMC Consulting

Spanish Developers

  • Flash Adictos
  • HTML Cinqo
  • Tutoriales Flash

Tutorial

  • Active Tuts
  • AS3-to-Unity3D Training Videos
  • Doing 2D in Unity3D
  • Learning C#
  • Unity3D Tutorials

Unity3D Games

  • AS3-to-Unity3D Training Videos
  • Doing 2D in Unity3D
  • Learning C#
  • Matt Eley's Blog
  • Unity3D
  • Unity3D Tools
  • Unity3D Tutorials

I Am Great!

   

Latest Portfolio

  • Coins And PlatformsMarch 19, 2014, 6:04 am
  • Paddle SoccerMarch 2, 2014, 9:13 pm
  • Spider StrikeFebruary 21, 2014, 4:19 am
  • Custom Game System APIJuly 8, 2013, 8:05 am

Latest News

  • RMC Primer: Everything Virtual Reality (VR)September 3, 2016, 10:29 am
  • Unity3D Architectures: EntitasJuly 29, 2016, 11:15 pm
  • RMC Primer: Get A Job In Game DevelopmentAugust 19, 2015, 10:18 am
  • Unity UI: Overview – Part 1 of 3December 10, 2014, 9:55 am

Latest Tweets (@srivello)

  • Stunning graphic design on the #MacPro page. https://t.co/NjUQMVvH9b
  • Apple's #IOS7 killer features are Control Center, AirDrop, Multitasking. https://t.co/G3BIx1Vlwb
  • Nothin in #OSX #Mavericks sounds interesting except BOTH Tags and Tabs. Psyched. https://t.co/DKLOxm2EUb
  • Working on a #Unity3D demo - a browser of architectural models. Nice!

© Copyright 2006 - 2019 - Rivello Multimedia Consulting - Flash / HTML5 / Unity3D Game And App Development With Tutorials