• Home
  • Contact
  • Careers
  • Socialize With Us:
  • Send us Mail
  • Follow us on Twitter
  • Join our Facebook Group
  • /
  • Linkedin
  • /
  • Vimeo Videos
  • /
  • Youtube
  • /
  • RSS Feed
  • Search Site

  • About UsAwards & Bio
  • PortfolioOur Latest Work
  • TrainingTips & Tutorials
  • BlogGreat Articles

You are here: Home / News / Industry News / What Is Gamification?

What Is Gamification?

Category: Industry News     |     Tags: Business, Games

Foursquare, Zynga, Nike+, and Groupon are some of the brands who use gamification to deliver a sticky, viral, and engaging experience to their customers. Each understands how core game mechanics such as points, badges, levels, challenges, and leaderboards will engage your consumers with reward structures, positive reinforcement, and feedback loops. Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status.

Advergaming – combining advertising and gaming – has been in heavy use for over a decade. It is generally a fun game with ads thrown on top. Gamification suggests a something deeper.

What is Gamification?

Gamification is the use of game design techniques, game thinking and game mechanics to enhance non-game contexts.

The term is used more and more as the mainstream accept gaming as a defacto form of media and many look to see how it can be used outside of pure entertainment. The discussion reminds me of serious games. A serious game is a game designed for a primary purpose other than pure entertainment. The “serious” adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

RMC is available and excited to collaborate on more gamification projects. With over a decade of gaming experience on browser and mobile, RMC can successfully combine the wining formula of gaming with your educational, marketing, or training needs.

Here is some more great information.

Watch Slideshow 1



Watch Slideshow 2



Watch Videos

  • Gamification Theory and Practice: Fun is the Future. Wow, this is one is fantastic!
  • Gamification in Education: Gamifying The Classroom
  • Gamification in Marketing: American Gamester: Jay-Z’s ‘Decoded’ Gets Gamified 

Links

  • Article – 3 Things I Wish I Knew About Gamification

Next Steps

  • Download PDF on “Gamification Helps 3rd Grade Students To Learn“
  • RMC is available and excited to collaborate

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Free Member Login

You are not currently logged in.






» Register
» Lost your Password?

Support Our Sponsors

Category

  • Industry News
  • Standards & Best Practices
  • Full Tutorials
  • RMC News
  • Events

Tag

3D AIR API AS3 AS3.5 Business Debugging Experimental Flash Flex Games HTML5 Java Loom Mobile Optimization Project Planning PushButtonEngine Robotlegs Smash Unity3D WordPress WordPress Plugin

Brazilean Developers

  • Abendita.com
  • dclick.com.br
  • dm9.com.br
  • Fellyph Cintra
  • IgorCosta.org
  • MonadaSolucoes.com.br
  • PossibleWorldwide.com.br
  • Unit9.com

Developers

  • Adobe Blogs
  • Ben Forta
  • Colin Moock
  • Enrique Duvos
  • Flash Mobile Blog
  • Jess Freeman
  • Kevin Hoyt
  • Lee Brimelow
  • Paul Trani
  • Quasimondo
  • Renaun Erickson
  • Ryan Stewart

Free Assets

  • Free Sounds
  • HasGrafics

HTML5 Games

  • Closure JS Library
  • Eloquent JS Manual
  • Game Framework – CraftyJS
  • Game Framework – EaselJS

Italian Developers

  • alchimedia.com
  • corlan.org/
  • creativesource.it
  • dimix.it
  • fabiobiondi.com
  • gnstudio.com
  • Interpreting-tech.com/bemobile/
  • leonardorisuleo.info
  • lucamascaro.info
  • mart3.org
  • mxml.it
  • nxn.it
  • pirosoft.it
  • Preload.it
  • sonnati.wordpress.com/
  • webgriffe.com

Products

  • Adobe.com
  • Amazon Kindle E-Reader
  • ElectroServer
  • F*CSS
  • Flash Development Toolkit (FDT)
  • O'Reilly PureMVC Book
  • Samsung Galaxy Tablet
  • Unity3D

RMC

  • RMC Consulting

Spanish Developers

  • Flash Adictos
  • HTML Cinqo
  • Tutoriales Flash

Tutorial

  • Active Tuts
  • AS3-to-Unity3D Training Videos
  • Doing 2D in Unity3D
  • Learning C#
  • Unity3D Tutorials

Unity3D Games

  • AS3-to-Unity3D Training Videos
  • Doing 2D in Unity3D
  • Learning C#
  • Matt Eley's Blog
  • Unity3D
  • Unity3D Tools
  • Unity3D Tutorials

I Am Great!

   

Latest Portfolio

  • Live Media Steaming ApplicationMay 20, 2013, 5:06 am
  • Museum Kiosk Touch ScreenNovember 15, 2012, 9:00 pm
  • Happy Birthday Mobile AppMarch 14, 2012, 5:55 pm
  • Official Robotlegs MVCS DiagramFebruary 24, 2012, 1:36 am

Latest News

  • Intro to Loom Game EngineMay 19, 2013, 6:48 am
  • Cross Platform Mobile: Free TalkDecember 21, 2012, 7:14 am
  • Cross Platform Mobile: Premium TrainingDecember 20, 2012, 7:41 am
  • Must-Have Non-Functional RequirementsDecember 14, 2012, 4:05 am

Latest Tweets (@srivello)

  • The internet in Kuala Lumpur at 6Mbps is a totally different product than at the typical 1Mbps of archipelagic Asia. http://t.co/EV010rXILx
  • Very inspired by the #XBoxOne. The presentation's focus on non-game features is both bold and a bit scary as a gamer.
  • 3 hours into my Centipede clone using #2DToolkit for #Unity3D http://t.co/5yWsMQvHEU
  • @pixelplacement I've seen 'iTween Parameter Code Hinting' but anyone done a completely strong-typed (no hash) version of iTween?

© Copyright 2006 - 2013 - Rivello Multimedia Consulting - Flash / HTML5 / Unity3D Game And App Development With Tutorials