DURATION: 60 Minutes (Overview) or 4 Hours (Comprehensive)
DESCRIPTION: The PushButton Engine (PBE) is an Open Source, Flash game engine and framework that’s designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games. PBE represents the most significant and ambitious effort to standardize Flash game development into a modular reusable code-system.
AGENDA: We will overview the goals and benefits of using PBE. Most of the session will be the applied use of the ‘Platform Starter Kit’ (PSK) for PBE. This add-on let’s you start IMMEDIATELY with a great level editor, graphics, physics, and controls for a platform game (such as a Super Mario Brothers style game).
While the examples shown will be specific to Adobe Flex 4 for deployment to the browser, this session is equally relevant for application developers of other technologies including Adobe Flash CS5 for the browser and Adobe AIR desktop deployment.
AUDIENCE: Intermediate to advanced Adobe Flash CS4 and Adobe Flex 4 developers with equivalent ActionScript 3.0 knowledge.
LAPTOP REQUIRED: Optional
TAKE-AWAY: Attendees will have another tool in their belt for creating fast, powerful, and extensible Flash Platform game projects. All source code and documentation will be available to attendees.
- Section 1: Background of and Benefits of the PushButton Engine (PBE)
- Section 2: Background of and Benefits of the Platformer Starter Kit (PSK)
- Section 3: PSK Applied
- Creating a New PSK Game from Scratch
- Customizing a PSK Game
- Adding New Graphics/Animation
- Creating New Levels
- Creating New Puzzles
- Extending PSK to do your bidding…
- Not yet confirmed for any event.
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