FITC : Flash Advergame Development

I spoke at the fantastic and fun FITC Conference on Flash gaming.

AGENDA: Turn advertising objectives into successful game concepts. This session will include deep discussion on the conceptual design of an advertising game optimized for Flash Player 8, and an overview of a completed game. The full source code and documentation will be given to attendees.

AUDIENCE: This session is for developers and game designers with mid-level knowledge of ActionScript 2.0 and an interest in making games for fun and profit.

TAKE-AWAY: An understanding of how to convert a client’s advertising objectives into game concepts and carry that through to design, development, and launch. All source code and documentation will be available to attendees.

SECTIONS:

  • The Business of Advergames
  • Advergame Development with Flash 8
  • Blitting for Gaming

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