University Instructor: UCLA “Intro To Adobe Flash”

AGENDA: Create and deliver interactive content for the web and related media using Flash, an integral part of a designer’s web toolkit. Explore animation, powerful drawing tools, user interface features, and the basics of ActionScripting. Prerequisite: X 481.24B Dreamweaver I and Basic Interface Design Using CS3; familiarity with Illustrator and Photoshop. Enrollment limited. Held in a Mac lab.
UCLA Extension emphasizes real-world, hands-on education, with instructors who are working professionals. At the same time, Extension courses meet UCLA’s rigorous academic standards. Each quarter, Extension reaches out to generations of students, connecting them with the skills, experience, and contacts they need to transform their futures.

AUDIENCE: UCLAE adult students of diverse backgrounds looking for enhanced career, academic, and personal growth opportunities through lifelong learning.
TAKE-AWAY: All source code and documentation will be available to attendees.

CLASS IS PART OF CERTIFICATE PROGRAM(S):

SECTIONS:

  • TBD

Rivello Multimedia Consulting Coding Standards Released!!!

Please read, love, and adopt my sublime ‘Rivello Multimedia Consulting ActionScript 3.0 & MXML Coding Standards (v1.1)’

Instead of updating the PDF above, I now customize my standards per client needs and deliver them directly. Since the PDF above I have tweaked a few things and generally offer something closer to the template below.

If you have any comments (good or bad) please leave comments below this post.

Updated TemplateClass.as Sample

[actionscript3]
/**
* Copyright (C) 2005-2012 by Rivello Multimedia Consulting (RMC).
* code [at] RivelloMultimediaConsulting [dot] com
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and#or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
// Marks the right margin of code *******************************************************************
package com.rmc.templates.as3
{

// ————————————–
// Imports
// ————————————–
import flash.events.Event;
import flash.events.EventDispatcher;

// ————————————–
// Metadata
// ————————————–
/**
* Dispatched when …
*
* @aEventType com.rmc.templates.TemplateClass.SAMPLE_LOADED
*
*/
[Event( name="sampleLoaded", type="flash.events.Event" )]

// ————————————–
// Class
// ————————————–
/**
* <p>This <code>TemplateClass</code> is designed to…</p>
*
*/
public class TemplateClass extends EventDispatcher
{

// ————————————–
// Properties
// ————————————–
// PUBLIC GETTER/SETTERS
/**
* Describe this member.
*
*/
public function get sample() : String { return _aSample_str; }
public function set sample(aValue : String) : void { _aSample_str = aValue; }
private var _aSample_str : String;

// PUBLIC CONST
/**
*
* The <code>TemplateClass.SAMPLE_LOADED</code> constant defines the aValue of the <code>type</code>
* property of the aEvent object of type <code>aEvent</code>.
*
* <p>The properties of the aEvent object have the following aValues:</p>
* <table class=’innertable’>
* <tr><th>Property</th><th>aValue</th></tr>
* <tr><td>bubbles</td><td>false</td></tr>
* <tr><td>cancelable</td><td>false</td></tr>
* <tr><td>currentTarget</td><td>The object that is actively processing the aEvent object with an aEvent listener.</td></tr>
* <tr><td>target</td><td>Any DisplayObject instance with a listener registered for this aEvent.</td></tr>
* …
* </table>
*
* @aEventType sampleLoaded
*
*/
public static const SAMPLE_LOADED : String = "sampleLoaded";

/**
* Describe this member.
*
* @default SAMPLE_STATIC_CONSTANT
*
*/
public static const SAMPLE_STATIC_CONSTANT : String = "SAMPLE_STATIC_CONSTANT";

// PRIVATE
/**
* Describe this member.
*
*/
private var _sample2_str : String;

// ————————————–
// Constructor
// ————————————–
/**
* This is the constructor.
*
*/
public function TemplateClass()
{
// SUPER
super();

// EVENTS

// VARIABLES

// PROPERTIES

// METHODS

}

// ————————————–
// Methods
// ————————————–
// PUBLIC
/**
* Describe this member.
*
* @param aSample_str Describe this parameter.
*
* @return String Describe this return.
*
*/
public function sampleMethod(aSample_str : String) : String
{
return "sample";
}

// PRIVATE
/**
* Describe this member.
*
* @param aSample_str Describe this parameter.
*
* @return String Describe this return.
*
*/
private function _sampleMethod2(aSample_str : String) : String
{
return "sample";
}

// ————————————–
// Event Handlers
// ————————————–
/**
* Handles the Event: <code>TemplateEvent.SAMPLE_LOADED</code>.
*
* @param aEvent <code>TemplateEvent</code> The incoming aEvent payload.
*
* @return void
*
*/
private function _onSampleProcessComplete(aEvent : TemplateEvent) : void
{

}

}
}
[/actionscript3]